New Virtual Desktop Release 1.30.0

Improved support for ultrawide monitors, monitor driver support up to 4k and lots more in the new release.

Popular VR app Virtual Desktop just dropped release 1.30.0 which includes a few small updates and some nice bug fixes.

Check out the release notes below:

  • Added option to forward tracking data of the headset (face/eye/hand/body) to the PC via the VDXR runtime. Games will need to support the required OpenXR extensions to make use of those.
  • Added tongue tracking (requires update of VRCFaceTracking module)
  • Added icon in Performance Overlay when using encrypted traffic
  • Added render resolution percentage and max bitrate to Performance Overlay
  • Added support for TeamBeef modded games to appear in the Games tab
  • Added new music tracks
  • Added ability to change the screenshots folder location (Media tab in the Streamer window)
  • Added option in Input tab to disable menu hold to switch out of VR
  • App will now stay in passthrough mode while loading on Quest
  • Automatic codec will now choose HEVC 10-bit with Nvidia
  • Improved support for Ultrawide monitors
  • Virtual monitor driver now supports up to 4k @ 120 (up from 2560×1440)
  • Now preventing disconnection when videos are being downloaded
  • Hand beams are now hidden when interact with desktop is unchecked
  • Re-added basic hand gestures for trigger and grip when using hand tracking in VR games
  • Fixed GPU memory leak on the PC side
  • Fixed slow decoding when using AMD 6450 and 6550 graphic cards
  • Fixed Turkish keyboard layout
  • Fixed 32-bit compatibility issue with some VR games
  • Fixed missing Korean characters in Videos tab and subtitles
  • Fixed game compatibility with: Tetris Effect, Premium Bowling, Battle Talent, Paradiddle. Hubris will now use VDXR by default
  • Fixed controller offsets with VDXR in Ghosts of Tabor and Contractors VR
  • Fixed issue with X-Plane 12 when re-entering VR
  • Fixed issues with player height with REFramework and UEVR
  • Lowered the trigger activation threshold in VDXR to match Oculus Link’s behavior
  • OpenXR-Eye-Trackers and PimaxMagic4All are incompatible with this update but will be updated soon

Check out the official website and the community on discord to keep up with the latest.

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